Day 6: Adding Levels and Game Progression #GameLevels #PhaserProgression

Adding levels and progression is a core element of any engaging game. On Day 6, we’ll implement multiple levels, design transitions, and make the gameplay progressively more challenging.


1. Planning Levels and Progression

Game levels should:

  • Introduce new challenges: Increase difficulty with each level.
  • Change gameplay elements: Add new obstacles, enemies, or collectibles.
  • Provide clear goals: Define conditions to complete a level.

2. Creating Level-Specific Scenes

Phaser allows creating separate scenes for each level. Let’s design two levels.

Step 1: Define Level Scenes

Create Level1.js and Level2.js in the phaser-game folder.

Level1.js:

import Phaser from 'phaser';

export default class Level1 extends Phaser.Scene {
    constructor() {
        super({ key: 'Level1' });
    }

    preload() {
        this.load.image('player', 'assets/player.png');
        this.load.image('collectible', 'assets/collectible.png');
    }

    create() {
        this.add.text(10, 10, 'Level 1', { fontSize: '20px', color: '#ffffff' });
        this.player = this.add.image(400, 300, 'player').setInteractive();
        this.collectible = this.add.image(200, 200, 'collectible').setInteractive();

        this.collectible.on('pointerdown', () => {
            this.scene.start('Level2'); // Progress to Level 2
        });
    }
}

Level2.js:

import Phaser from 'phaser';

export default class Level2 extends Phaser.Scene {
    constructor() {
        super({ key: 'Level2' });
    }

    preload() {
        this.load.image('player', 'assets/player.png');
        this.load.image('collectible', 'assets/collectible.png');
    }

    create() {
        this.add.text(10, 10, 'Level 2', { fontSize: '20px', color: '#ffffff' });
        this.player = this.add.image(400, 300, 'player').setInteractive();
        this.collectible = this.add.image(600, 400, 'collectible').setInteractive();

        this.collectible.on('pointerdown', () => {
            this.add.text(400, 300, 'You Win!', {
                fontSize: '48px',
                color: '#00ff00',
            }).setOrigin(0.5);
        });
    }
}

3. Linking Levels in the Main Game

Step 1: Update the Main Phaser Game

In index.js, import the new scenes and configure them:

import Phaser from 'phaser';
import Level1 from './Level1';
import Level2 from './Level2';

const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    scene: [Level1, Level2], // Add the scenes here
};

export default new Phaser.Game(config);

4. Adding Difficulty Progression

Step 1: Modify Level Properties

Increase the number or speed of obstacles in Level 2:

create() {
    this.obstacleSpeed = 200; // Faster movement in Level 2
    this.obstacle = this.add.rectangle(400, 300, 50, 50, 0xff0000);

    this.tweens.add({
        targets: this.obstacle,
        x: 700,
        duration: this.obstacleSpeed,
        yoyo: true,
        repeat: -1,
    });
}

5. Integrating with React Native

Update App.js to Render Levels

Modify the phaserHTML to dynamically load the levels:

const phaserHTML = `
    <html>
        <head>
            <script src="https://cdn.jsdelivr.net/npm/phaser@3/dist/phaser.min.js"></script>
            <script>
                const Level1 = {
                    key: 'Level1',
                    preload: function () {
                        this.load.image('player', 'https://your-image-url.com/player.png');
                        this.load.image('collectible', 'https://your-image-url.com/collectible.png');
                    },
                    create: function () {
                        this.add.text(10, 10, 'Level 1', { fontSize: '20px', color: '#fff' });
                        this.collectible = this.add.image(200, 200, 'collectible').setInteractive();
                        this.collectible.on('pointerdown', () => this.scene.start('Level2'));
                    },
                };

                const Level2 = {
                    key: 'Level2',
                    preload: function () {
                        this.load.image('player', 'https://your-image-url.com/player.png');
                        this.load.image('collectible', 'https://your-image-url.com/collectible.png');
                    },
                    create: function () {
                        this.add.text(10, 10, 'Level 2', { fontSize: '20px', color: '#fff' });
                        this.collectible = this.add.image(600, 400, 'collectible').setInteractive();
                        this.collectible.on('pointerdown', () => {
                            this.add.text(400, 300, 'You Win!', { fontSize: '48px', color: '#00ff00' }).setOrigin(0.5);
                        });
                    },
                };

                const config = {
                    type: Phaser.AUTO,
                    width: 800,
                    height: 600,
                    backgroundColor: '#2d2d2d',
                    scene: [Level1, Level2],
                };

                new Phaser.Game(config);
            </script>
        </head>
        <body></body>
    </html>
`;

6. Running the Game

Step 1: Start the Development Server

npm start

Step 2: Test Level Transitions

Play the game in the Expo Go app and test transitions between levels.

See also  Comprehensive Guide to Updating Node.js and Managing Versions with NVM

7. Key Concepts Covered

  • Creating multiple levels using Phaser scenes.
  • Linking levels using scene.start().
  • Adding progression by increasing difficulty or changing elements.

Next Steps

On Day 7, we’ll focus on implementing animations and sprites to make the game visually engaging.

References and Links:

SEO Keywords: Phaser level creation, game progression in Phaser, linking scenes in Phaser, React Native game levels, Phaser game difficulty progression.

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