Now that we’ve set up Phaser.js with React Native, it’s time to dive into the core of game development: the game loop. In this step, we’ll render interactive objects and understand how the game loop powers your game’s logic and visuals.
1. Understanding the Phaser Game Loop
Phaser operates with three main methods in a scene:
preload
: Load assets like images, sounds, and sprites.create
: Set up game objects and initial states.update
: A continuous loop that runs every frame, controlling animations, interactions, and logic.
2. Rendering a Simple Game Object
Step 1: Load an Asset
Create a folder assets
inside the phaser-game
folder. Add a simple image (e.g., player.png
) to this folder.
Update the Game.js
file to preload the image:
export default class GameScene extends Phaser.Scene {
constructor() {
super({ key: 'GameScene' });
}
preload() {
// Load the player image
this.load.image('player', 'assets/player.png');
}
create() {
// Add the player to the game at a specific position
this.player = this.add.image(400, 300, 'player').setScale(0.5);
}
update() {
// Add movement logic here
}
}
3. Adding Movement Logic
Step 1: Handle Continuous Movement
Update the update
method to move the player object:
update() {
this.player.x += 1; // Move player to the right
if (this.player.x > 800) {
this.player.x = 0; // Reset position when out of bounds
}
}
Step 2: Adding Interaction
Make the object move when clicked. Update the create
method:
create() {
this.player = this.add.image(400, 300, 'player').setInteractive();
this.player.on('pointerdown', () => {
this.player.setTint(0xff0000); // Change color on click
});
}
4. Integrating with React Native
Update the phaserHTML
string in your App.js
file to include the updated game logic:
const phaserHTML = `
<html>
<head>
<script src="https://cdn.jsdelivr.net/npm/phaser@3/dist/phaser.min.js"></script>
<script>
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
scene: {
preload: function () {
this.load.image('player', 'https://your-image-url.com/player.png');
},
create: function () {
this.player = this.add.image(400, 300, 'player').setInteractive();
this.player.on('pointerdown', () => {
this.player.setTint(0xff0000);
});
},
update: function () {
this.player.x += 1;
if (this.player.x > 800) {
this.player.x = 0;
}
}
}
};
new Phaser.Game(config);
</script>
</head>
<body></body>
</html>
`;
Replace https://your-image-url.com/player.png
with a valid image URL or an accessible path.
5. Running the Updated Game
Step 1: Start the Expo Server
npm start
Step 2: Test the Game
Open the app in the Expo Go app. You should see the player sprite moving across the screen and changing color when clicked.
6. Key Concepts Covered
- The game loop with the
update
method. - Rendering images with
this.add.image()
. - Adding interactivity with
setInteractive()
and event listeners.
Next Steps
On Day 4, we’ll build on this foundation by adding advanced user inputs, such as touch gestures, swipes, and buttons, to make your game more interactive.
References and Links:
SEO Keywords: Phaser game loop tutorial, React Native Phaser game development, rendering objects in Phaser, interactive mobile games, game sprite movement.