Day 5: Implementing Real-Time Avatar Animations #AIAvatars #LiveAnimation

On Day 5, we’ll enhance our AI assistant by adding real-time avatar animations. This allows the 3D avatar to nod, shake its head, wave, and react naturally to user interactions.


1. Why Add Avatar Animations?

Brings the AI assistant to life – Users feel like they’re talking to a real digital being.
Enhances engagement – The avatar reacts with realistic movements.
Syncs with voice & facial emotions – Making interactions more immersive.

We’ll use:
🔹 React Three Fiber – For rendering 3D avatar animations.
🔹 @react-three/drei – For pre-built animation utilities.
🔹 Framer Motion – For smoother movement transitions.


2. Installing Animation Dependencies

Step 1: Install React Three Fiber for 3D Animations

npm install @react-three/fiber three

Step 2: Install Drei for Pre-Built Three.js Animations

npm install @react-three/drei

Step 3: Install Framer Motion for Smooth Transitions

npm install framer-motion

3. Setting Up Basic Avatar Animations

Step 1: Create AvatarAnimation.js

Inside src/components/, create a new file:

import React, { useRef } from 'react';
import { useFrame } from '@react-three/fiber';

export default function AvatarAnimation({ emotion }) {
    const headRef = useRef();
    const handRef = useRef();

    useFrame(() => {
        if (headRef.current) {
            if (emotion === 'happy') {
                headRef.current.rotation.x = 0.1; // Slight head tilt forward
            } else if (emotion === 'sad') {
                headRef.current.rotation.x = -0.1; // Slight head down
            } else if (emotion === 'angry') {
                headRef.current.rotation.y = 0.1; // Head shake left-right
            } else {
                headRef.current.rotation.set(0, 0, 0); // Neutral pose
            }
        }

        if (handRef.current && emotion === 'waving') {
            handRef.current.rotation.x += 0.02; // Wave motion
        }
    });

    return (
        <group>
            {/* Head */}
            <mesh ref={headRef} position={[0, 1, 0]}>
                <sphereGeometry args={[0.5, 32, 32]} />
                <meshStandardMaterial color="orange" />
            </mesh>

            {/* Hand for Waving */}
            <mesh ref={handRef} position={[0.6, 0.5, 0]}>
                <boxGeometry args={[0.2, 0.5, 0.2]} />
                <meshStandardMaterial color="orange" />
            </mesh>
        </group>
    );
}

4. Integrating Avatar Animations with Voice & Expressions

Modify AvatarRenderer.js:

import React, { useState } from 'react';
import { Canvas } from '@react-three/fiber';
import AvatarAnimation from './AvatarAnimation';
import VoiceEmotionAnalyzer from './VoiceEmotionAnalyzer';

export default function AvatarRenderer() {
    const [emotion, setEmotion] = useState('neutral');

    return (
        <>
            <VoiceEmotionAnalyzer onEmotionDetect={setEmotion} />
            <Canvas>
                <ambientLight intensity={0.5} />
                <directionalLight position={[0, 5, 5]} intensity={1} />
                <AvatarAnimation emotion={emotion} />
            </Canvas>
        </>
    );
}

Now, when a user speaks happily, the avatar will nod; when a user sounds angry, it will shake its head.

See also  Day 5: Adding AR Filters and Accessories to the Avatar #ARFilters #AIAvatars

5. Adding More Avatar Reactions

Modify AvatarAnimation.js to include: ✅ Waving – If the user says “Hello”.
Head Tilting – If the chatbot is thinking.
Fist Clench – If the user sounds frustrated.

useFrame(() => {
    if (handRef.current && emotion === 'waving') {
        handRef.current.rotation.x += 0.02; // Wave motion
    }

    if (headRef.current) {
        if (emotion === 'thinking') {
            headRef.current.rotation.z = Math.sin(Date.now() * 0.002) * 0.1;
        }

        if (emotion === 'frustrated') {
            handRef.current.scale.y = 1.2; // Fist clench
        }
    }
});

6. Testing Avatar Reactions

Step 1: Start the App

expo start

Step 2: Say the Following Phrases

PhraseExpected Animation
“Hello!”Avatar waves
“I’m happy”Avatar nods slightly
“I’m tired”Avatar tilts head
“This is frustrating”Avatar clenches fist
“Are you listening?”Avatar shakes head

7. Optimizing Avatar Movements

Use Animation Interpolation for Smoother Motion
Modify AvatarAnimation.js:

import { useSpring, a } from '@react-spring/three';

const headProps = useSpring({ rotation: [0, emotion === 'happy' ? 0.1 : 0, 0] });

<a.mesh rotation={headProps.rotation}>
    <sphereGeometry args={[0.5, 32, 32]} />
    <meshStandardMaterial color="orange" />
</a.mesh>;

Reduce Animation Processing Load
Update animations only every 2nd frame:

if (frameCount % 2 === 0) updateAnimation();

Use GPU-Optimized Shaders for Avatar Rendering

<meshStandardMaterial attach="material" color="orange" roughness={0.5} metalness={0.3} />

8. Key Concepts Covered

✅ Added real-time animations for AI avatars.
✅ Mapped voice and facial emotions to avatar movements.
✅ Implemented waving, nodding, and head tilts for a lifelike AI assistant.


9. Next Steps: Adding Interactive Gestures & Controls

Tomorrow, we’ll:
🔹 Allow users to control the avatar with hand gestures.
🔹 Implement gesture-based commands (e.g., nod to confirm, wave to dismiss).


10. References & Learning Resources

See also  Day 7: Personalizing Avatar Responses & User Memory #AIChatbot #PersonalizedAI

11. SEO Keywords:

Real-time AI avatar animations, voice-controlled 3D avatars, interactive chatbot animation, building VTuber animations, AI avatars with gesture control.

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