Day 6: Adding Levels and Game Progression #GameLevels #PhaserProgression

Adding levels and progression is a core element of any engaging game. On Day 6, we’ll implement multiple levels, design transitions, and make the gameplay progressively more challenging.


1. Planning Levels and Progression

Game levels should:

  • Introduce new challenges: Increase difficulty with each level.
  • Change gameplay elements: Add new obstacles, enemies, or collectibles.
  • Provide clear goals: Define conditions to complete a level.

2. Creating Level-Specific Scenes

Phaser allows creating separate scenes for each level. Let’s design two levels.

Step 1: Define Level Scenes

Create Level1.js and Level2.js in the phaser-game folder.

Level1.js:

import Phaser from 'phaser';

export default class Level1 extends Phaser.Scene {
    constructor() {
        super({ key: 'Level1' });
    }

    preload() {
        this.load.image('player', 'assets/player.png');
        this.load.image('collectible', 'assets/collectible.png');
    }

    create() {
        this.add.text(10, 10, 'Level 1', { fontSize: '20px', color: '#ffffff' });
        this.player = this.add.image(400, 300, 'player').setInteractive();
        this.collectible = this.add.image(200, 200, 'collectible').setInteractive();

        this.collectible.on('pointerdown', () => {
            this.scene.start('Level2'); // Progress to Level 2
        });
    }
}

Level2.js:

import Phaser from 'phaser';

export default class Level2 extends Phaser.Scene {
    constructor() {
        super({ key: 'Level2' });
    }

    preload() {
        this.load.image('player', 'assets/player.png');
        this.load.image('collectible', 'assets/collectible.png');
    }

    create() {
        this.add.text(10, 10, 'Level 2', { fontSize: '20px', color: '#ffffff' });
        this.player = this.add.image(400, 300, 'player').setInteractive();
        this.collectible = this.add.image(600, 400, 'collectible').setInteractive();

        this.collectible.on('pointerdown', () => {
            this.add.text(400, 300, 'You Win!', {
                fontSize: '48px',
                color: '#00ff00',
            }).setOrigin(0.5);
        });
    }
}

3. Linking Levels in the Main Game

Step 1: Update the Main Phaser Game

In index.js, import the new scenes and configure them:

import Phaser from 'phaser';
import Level1 from './Level1';
import Level2 from './Level2';

const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    scene: [Level1, Level2], // Add the scenes here
};

export default new Phaser.Game(config);

4. Adding Difficulty Progression

Step 1: Modify Level Properties

Increase the number or speed of obstacles in Level 2:

create() {
    this.obstacleSpeed = 200; // Faster movement in Level 2
    this.obstacle = this.add.rectangle(400, 300, 50, 50, 0xff0000);

    this.tweens.add({
        targets: this.obstacle,
        x: 700,
        duration: this.obstacleSpeed,
        yoyo: true,
        repeat: -1,
    });
}

5. Integrating with React Native

Update App.js to Render Levels

Modify the phaserHTML to dynamically load the levels:

const phaserHTML = `
    <html>
        <head>
            <script src="https://cdn.jsdelivr.net/npm/phaser@3/dist/phaser.min.js"></script>
            <script>
                const Level1 = {
                    key: 'Level1',
                    preload: function () {
                        this.load.image('player', 'https://your-image-url.com/player.png');
                        this.load.image('collectible', 'https://your-image-url.com/collectible.png');
                    },
                    create: function () {
                        this.add.text(10, 10, 'Level 1', { fontSize: '20px', color: '#fff' });
                        this.collectible = this.add.image(200, 200, 'collectible').setInteractive();
                        this.collectible.on('pointerdown', () => this.scene.start('Level2'));
                    },
                };

                const Level2 = {
                    key: 'Level2',
                    preload: function () {
                        this.load.image('player', 'https://your-image-url.com/player.png');
                        this.load.image('collectible', 'https://your-image-url.com/collectible.png');
                    },
                    create: function () {
                        this.add.text(10, 10, 'Level 2', { fontSize: '20px', color: '#fff' });
                        this.collectible = this.add.image(600, 400, 'collectible').setInteractive();
                        this.collectible.on('pointerdown', () => {
                            this.add.text(400, 300, 'You Win!', { fontSize: '48px', color: '#00ff00' }).setOrigin(0.5);
                        });
                    },
                };

                const config = {
                    type: Phaser.AUTO,
                    width: 800,
                    height: 600,
                    backgroundColor: '#2d2d2d',
                    scene: [Level1, Level2],
                };

                new Phaser.Game(config);
            </script>
        </head>
        <body></body>
    </html>
`;

6. Running the Game

Step 1: Start the Development Server

npm start

Step 2: Test Level Transitions

Play the game in the Expo Go app and test transitions between levels.

See also  Day 3: Adding Navigation Between Screens Using React Navigation

7. Key Concepts Covered

  • Creating multiple levels using Phaser scenes.
  • Linking levels using scene.start().
  • Adding progression by increasing difficulty or changing elements.

Next Steps

On Day 7, we’ll focus on implementing animations and sprites to make the game visually engaging.

References and Links:

SEO Keywords: Phaser level creation, game progression in Phaser, linking scenes in Phaser, React Native game levels, Phaser game difficulty progression.

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