Day 3: Creating a Simple Game Loop and Rendering Objects #PhaserGameLoop #ReactNativeGame

Now that we’ve set up Phaser.js with React Native, it’s time to dive into the core of game development: the game loop. In this step, we’ll render interactive objects and understand how the game loop powers your game’s logic and visuals.


1. Understanding the Phaser Game Loop

Phaser operates with three main methods in a scene:

  • preload: Load assets like images, sounds, and sprites.
  • create: Set up game objects and initial states.
  • update: A continuous loop that runs every frame, controlling animations, interactions, and logic.

2. Rendering a Simple Game Object

Step 1: Load an Asset

Create a folder assets inside the phaser-game folder. Add a simple image (e.g., player.png) to this folder.

Update the Game.js file to preload the image:

export default class GameScene extends Phaser.Scene {
    constructor() {
        super({ key: 'GameScene' });
    }

    preload() {
        // Load the player image
        this.load.image('player', 'assets/player.png');
    }

    create() {
        // Add the player to the game at a specific position
        this.player = this.add.image(400, 300, 'player').setScale(0.5);
    }

    update() {
        // Add movement logic here
    }
}

3. Adding Movement Logic

Step 1: Handle Continuous Movement

Update the update method to move the player object:

    update() {
        this.player.x += 1; // Move player to the right
        if (this.player.x > 800) {
            this.player.x = 0; // Reset position when out of bounds
        }
    }

Step 2: Adding Interaction

Make the object move when clicked. Update the create method:

    create() {
        this.player = this.add.image(400, 300, 'player').setInteractive();
        this.player.on('pointerdown', () => {
            this.player.setTint(0xff0000); // Change color on click
        });
    }

4. Integrating with React Native

Update the phaserHTML string in your App.js file to include the updated game logic:

const phaserHTML = `
    <html>
        <head>
            <script src="https://cdn.jsdelivr.net/npm/phaser@3/dist/phaser.min.js"></script>
            <script>
                const config = {
                    type: Phaser.AUTO,
                    width: 800,
                    height: 600,
                    backgroundColor: '#2d2d2d',
                    scene: {
                        preload: function () {
                            this.load.image('player', 'https://your-image-url.com/player.png');
                        },
                        create: function () {
                            this.player = this.add.image(400, 300, 'player').setInteractive();
                            this.player.on('pointerdown', () => {
                                this.player.setTint(0xff0000);
                            });
                        },
                        update: function () {
                            this.player.x += 1;
                            if (this.player.x > 800) {
                                this.player.x = 0;
                            }
                        }
                    }
                };
                new Phaser.Game(config);
            </script>
        </head>
        <body></body>
    </html>
`;

Replace https://your-image-url.com/player.png with a valid image URL or an accessible path.

See also  Here are the steps to pull code from CodeCommit into a new folder using Git:

5. Running the Updated Game

Step 1: Start the Expo Server

npm start

Step 2: Test the Game

Open the app in the Expo Go app. You should see the player sprite moving across the screen and changing color when clicked.


6. Key Concepts Covered

  • The game loop with the update method.
  • Rendering images with this.add.image().
  • Adding interactivity with setInteractive() and event listeners.

Next Steps

On Day 4, we’ll build on this foundation by adding advanced user inputs, such as touch gestures, swipes, and buttons, to make your game more interactive.

References and Links:

SEO Keywords: Phaser game loop tutorial, React Native Phaser game development, rendering objects in Phaser, interactive mobile games, game sprite movement.

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